With these experiments, the good ones would be carried over into future, non-Mario games. Nintendo has chosen this series as their platform for some of their experiments. Most recently, the clone of Mario made a name for itself with a “twist” mechanic in its new game.Īnd so I look at Nintendo and its New Super Mario Bros. Another used ultra-difficulty to tear out our hair. Some told a story about heartache using a time travel mechanic. The indie dev scene mostly used 2D platforming as their go-to style for their games, adding new wrinkles into the mix. 2D Platforming was going to make a comeback, and the advent of XBLA, PSN, WiiWare/eShop, and Steam helped facilitate that comeback. While the rest of the gaming world continued to move in 3D, Nintendo looked to its roots to bring forth a new Mario game for its handheld. on the DS in 2006, the idea of playing a new, 2D-platformer Mario Bros. Back when I first played New Super Mario Bros.
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